1. |
Fracturing the Voronoi
07:02
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Subdivisions
Monolithic
Cylindrical
Fractured whole
Unlimited particle birth
Down to units
Voronoi worth
Time-based deforms
Rendered inefficient
Power draw soars
Surge components
V-RAM exceeded
NV-Link bridge
Multi-cards needed
Exhaust vent ridge
Constance added
Hi-res image
Material instance
Emissive
Protruding polygons
Mesh out of control
Wireframe entangled
Wrecking the code
Poly budget
Limit bools
Text edit memory pools
Countless sparks illuminate
Dynamic and ray-traced
Dual-channel
4 RAM slots
Cas-latency
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2. |
Incalculable Thresholds
06:30
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Cell encryption
Binary code
Dual-socket cross connection
Two CPU's, one motherboard
ATX form, four 8-pins
Scan-line interleave
Completely Obsolete
Incompatible, renamed afterwards
Radiosity unfolds
Baking into texture map
Pre-rendered interior scene
Blood decals upon the walls
Initiate sequence of frames
Coagulate scattered remains
Raytraces of death inside
Once polygons
Now gory splines
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3. |
Geometric Dismemberment
08:00
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Triangular amputation
Extruding arm ripped from joint
Cast dynamic soft shadows onto self
Particle emission
Fluid flowing out
Tessellating mesh
Overcomplication
Higher resolution
Gore rasterization
Mesh resembles femur
Splicing through the joint
Necessary model
Fluid physics run
Simulation needed
Crimson actor flowing
Out of severed limbs
Blood has depleted
Inarticulation
Gore-infested render
Polygon entrails
Specular on blood
Rotting cadaver
Human carcass
Decaying in real-time
Completed render of one's life
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Perilaxe Occlusion Ontario
Rasterized death metal.
XE: Drums, Cello
XT: Guitar, Bass
Contact: perilaxeocclusion@gmail.com
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