1. |
Death Bias Alpha
07:00
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Cube map UV
Static image
Normal map lit
With diffuse
Extrusion bringing shape
Molding in 3D
Texture overlayed
Decal's company
Non-uniform
Rational
Basis spline
Geometric
Tris from quads
Twice as efficient
Hyper-threaded
Multi-core
Central process
Integral
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2. |
Skeletal Bifurcation
06:36
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Vector fields
Stationary points
Partial differential
Equation smooths terrain
Joints of the body
Twisted out of form
Saddle node fold
Pure annihilation
Decimating quads
Split into tris
Folding in between
Real-time collides
U-V map laid out
Skinned from the model
Textures are mapped
Specular followed
Resolution increased
Modelling the deceased
Scanning the newly dead
Geometrically perfect
Locked and exhumed
Unfold digital skin
Data rotting away
Rasterizing the dead
Incompatible
Mesh simplification
Reduced to fewer
Quads from nurbs
Stationary points
Topological
And or qualitative
The integral curves
Equilibria
Fixed-points
Transcritical
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3. |
Rigid Body Displacement
08:41
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Per-poly collision
Mass has been configured
Image once planar
Displaced into geometry
Data extracted from height map
Harvested quads to model
Joints introduced
Rigid body mutilated
Fractured seems calculated
Punched in divisible of 2
Ragdoll low-poly sphere
Used in rasterization
Volumetric fluid physics
Displace the new skeleton
Render intense contortion
CUDA accelerated
Woven frames unshaded
Rigid body displacement
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Perilaxe Occlusion Ontario
Rasterized death metal.
XE: Drums, Cello
XT: Guitar, Bass
Contact: perilaxeocclusion@gmail.com
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